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> Training of special skills
AdelaaideRed
post Feb 8 2011, 09:08 AM
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Where is a list of what all the special skills are? Leadership I can guess at but 'From the gate' I have no idea about.
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faceman
post Feb 8 2011, 01:05 PM
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ZITAT(AdelaaideRed @ Feb 8 2011, 09:08 AM) *

Where is a list of what all the special skills are? Leadership I can guess at but 'From the gate' I have no idea about.


Sorry,

changed "From the gate" to "Goal area"
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AdelaaideRed
post Feb 9 2011, 12:10 AM
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So where is the list of what they all do?
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AdelaaideRed
post Feb 17 2011, 02:32 AM
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Sorry to have to bump this thread but I still can't find a list of what all the special skills mean.
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Sevillano13
post Feb 18 2011, 09:18 AM
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I´m in the Spain server, but it should still be located in the same place:

Top of the page (in game, not forum) -> "Rules" -> Apendix 6 "Extra Abilities"...

NOTE: I´m translating from our Spanish page, may not say the same, but the "direction" should be exactly the same. tongue.gif

Let me know if still nothing.

Also:

1 - Contact your Support and/or use your local chat.

2 - I always recommend the newbies (or veterans who always were too lazy), to see all those tabs in "Rules" and see the whole menu... to not lose anything and learn many new things... important things.

Good luck! biggrin.gif


--------------------

-- Sevillano13 --
11x11 Team
MOD - Spain Server

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Goaldini
post Feb 19 2011, 02:22 PM
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QUOTE(Sevillano13 @ Feb 18 2011, 09:18 AM) *

I´m in the Spain server, but it should still be located in the same place:

Top of the page (in game, not forum) -> "Rules" -> Apendix 6 "Extra Abilities"...

NOTE: I´m translating from our Spanish page, may not say the same, but the "direction" should be exactly the same. tongue.gif

Let me know if still nothing.

Also:

1 - Contact your Support and/or use your local chat.

2 - I always recommend the newbies (or veterans who always were too lazy), to see all those tabs in "Rules" and see the whole menu... to not lose anything and learn many new things... important things.

Good luck! biggrin.gif


There is no such tab on the English page. The Rules page in English is very short and essentially useless. Could you include a link to the Spanish page here? At least I might be able to translate some of the Spanish info into English.
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Storm
post Feb 19 2011, 02:24 PM
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QUOTE(Goaldini @ Feb 19 2011, 02:22 PM) *

There is no such tab on the English page. The Rules page in English is very short and essentially useless. Could you include a link to the Spanish page here? At least I might be able to translate some of the Spanish info into English.

http://forum.11x11.com/index.php?showtopic=3905
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Goaldini
post Feb 19 2011, 02:42 PM
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Okay, thanks!
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AdelaaideRed
post Feb 19 2011, 10:00 PM
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Thanks for the reply, I also see that there is no English translation - but here we go thanks to Google translator biggrin.gif

1. Introduction

We welcome her to the football manager 11x11, and hopefully
you have fun with this game! The Gender of football managers
assumes that the participants assume the position of Head of Technical,
to which the primary objective is to choose the more effective tactics against
specific opponents, correctly adjust aspects of the game
and participate in a successful tournament, skillfully delivering
force the players in the series of games ahead.

Your goal in the game is to win as many games as possible,
collect the most points, win as many Cups
and achieve a good position in the rating system.

After you register you will receive a team consisting of 18 players,
each already containing a specialty in accordance with its position in
campo.Selecionando the list of players, you see their features.

2. Characteristics of the players

Skill of the player - a parameter to your class. It includes 8 levels of skills:
Tackling (Tck), Man-Marking (Mrk) Dribbling (DRB), Receiving the ball
(Rcv), Endurance (Edu), Passing (Pas), Shot Power (SHP), and Accuracy
shot (Sha). Each one adds to and influence the quality of play of each player
in particular. Goalkeepers / Goalkeepers are an exception to the rule, since
are not subdivided into skills. It is possible to see the distribution of each player by clicking
your name on the list of players the club.

Stamina - the players decrease after each match and is recovering with
time. THE players often lose 10 to 25% of their stamina by
game, depending on the age of the player. The older, more quickly get tired.
The stamina is also lost on the chosen tactic. Times offensive
need more stamina and the tactic of pressing is the most tired
players.

Moral of the players temporarily increase or decrease your skills.
Morale increases as a result of successful stock falls after games and not
successful. Over time, the morale will return the value 0.

Position - player function. Each player has a position in
field, which he prefers to play. The position is denifida by a pair of letters
L means playing by the left flank, the right R, while
C means that the player plays for center field. The letter D
means defenders, midfielders M, and F attackers. Initially
all players on the team have a basic position.

Combinations - additional function that can be added to the player. With this
position the player plays without losing skill. MD - pulled the midfield protection
(The defender pulled forward), AM - The attacker pulled to the middle
field. The so-called half flank position, for example RW - midfield
attacking through the middle and right RWD - the defender pulled forward, SW -
the last defender (man to spare). The player can only have a combination)

Special Skills - The ability further, increasing the skill of a player
a specific episode of the game and increase the possibility of an action
successful. The names shown skills, which will improve
technical elements. Each player can have 5 additional skills that
in turn can reach up to level 5.

Age - The 40-year-old player retire (retirement) but his skills
not diminish with age. However the player has a feature implicit -
speed, which can not be trained separately, but decreases with age.
The age of a player raises two times a month.

3. How to play

To play a friendly, you must apply to the games - friendly, or mesmpo
select a local opponent, which already applied in the game list.
After the consent of the application arises tactics screen.
Application for Bowls Tournament is made as follows: Games> Bowls Tournaments.
People are selected from the list of applications for a particular tournament.

You can choose from the list or choose your own common variant, moving players
in the field with your mouse. If there is a discrepancy of a position and a role player
the description of the function is marked by red color. (Meaning that the player will
penalty on the skill to match)

Substitutions can be made automatically when someone gets hurt. The player is replaced
with one player off the bench with the same function or if not possible, another player.
Possible to make substitutions, reserve players must be on the bench - the site below
lawn / green field in a window of adjustments of the structure of the game.
About the reference to "substitution is possible to choose a pair of players and select
the time of substitution (number of minutes from the start of aprtida)
the exchange will occur during the moment of pause closer to the time selected for replacement.

Tactics in play are adjusted by choice of balance in attack and protection, and the course of the game
according to the instructions primaries.

In addition, tasks can be given to each player:

Playmaker - a player will pass the ball more.

Dribbling - The player tries to dribble his opponent, instead of giving the ball or kick the goal.

Distant Kicks - The player tries to kick the ball to the goal instead of passing or dribbling the opponent.

Dispatcher - the player will pass the ball more instead of dribbling or kicking opponents.

Flanks - The player will pass to the flanks (sides only players - Example: LM, RM, LF, RF, LW, RW)

Penalties - increasing the likelihood of an attack using break faults while kicking the ball away.

4. Trainings

In each game players receive experience points that can be distributed in their skills in the page
Players> Training.
The amount of experience received in a game depends on the following parameters:
For all of one team in the field:
- Match result (win - experience maximized)
- Level of match (a friendly is lower in a cup final is much greater)
- The skills of players of the opponent
For each player:
- Talent (more - more experience)
- Their age (the best age for training is 22-26 years, the older - the worst he trains)
- Evaluating a player (an estimate of the efficiency of its actions at the start) which is specified in the report after the game
next to the player's last name.

Furthermore, it is possible to hire Technical adding experience points to players without depending on match (no need to play)
And the higher the level of the Forum - it provides more experience.
Technician adds experience to the field players, goalkeepers to the Technical Goalie.

The maximum level of skill of the players (and according to their skills) is limited and defined by the level of the technical team.
Restrictions on training
Without Forum - 15 (120)
Technician 1 - 18 (144)
Technician 2 - 23 (184)
Tech 3-25 (200)

The first figure shows the maximum skill of a field player in parenthesis as much skill for a goalie.

Important: Constraints from field players are defined by the level of technical restrictions of the goalkeepers - the level of the Goalkeeper Coach.

After reaching levels corresponding restrictions, it is impossible for players to distribute experience and enhance skills through experience points.
Is it possible to distribute the higher level technician is involved, including experience.

5. tournaments

The ultimate goal of the game is to participate in tournaments and win their awards, tournaments happen several times a day. Based on these results, the winner and finalist.
receive the tournament rating that define their place in the evaluation of all managers.
To register for a tournament, you must press the [Join], which is shown during application for participation.
Receipt of applications begins 15 minutes before the scheduled end of the tournament and to get to the tournament time, or when the number of participants is completed.
If the tournament is not completed by the required number of participants, it is automatically canceled after 30 minutes.

For the number of applications is greater than the limit of the tournament participants, the selection of participants is made during the time the tournament starts.
People have proridade with VIP. In Mixed Tournament participant selection takes into account the experience of managers in regular tournaments of the same level, the selection is random.

The red card (second yellow), received by the player in a tournament game, this disqualifies the recebu game where the cards and the next. Two yellow cards in different games
disqualifies the player for the next game.

With the continuation of the tournament, the player's reflexes are falling and he could get hurt. Lesions of the players are based on hours that are necessary for him to recover.

All factors mentioned disadvantageous to accumulated skill (strength) of the team, however it is important to distribute the force evenly in all tournament games.


6. Special Skills

Speed (Speed) - applies to field players. The higher the bonus, the faster the player moves.

Rob Ball / Stand (Sliding tackle) - infielders - The higher the bonus, the greater the likelihood of getting a cut without foul play.

Corner (Corner) - infielders and guarda-redes/goleiros - The higher the bonus, the more likely guarda-redes/goleiro hold a ball in a corner situation. For field players, the bonus means greater likelihood of successful implementation of a corner.

Free Kick (Free Kick) - infielders and guarda-redes/goleiros - The higher the bonus the player, the greater the likelihood of successful performance in the marking of direct free (free in the long distances increases the possibility of a move successful, near Beacon, increases the possibility of goal). In the case of bonuses apply to guarda-redes/goleiro means increased likelihood of free protection.

Technicians (Technicians) - infielders - The higher the bonus, the more technical player with this bonus, which means he will have more chances to pass the ball to other players in a technical way.

Athletics (Athleticism) - for field players - Improves resistance. The larger the bonus, the greater the gain in terms of calculation of fatigue after the game. Simultaneously, this bonus also guarantees a minimum loss of stamina during the match.

Intercept (Interception) - for players in the field - The bigger the bonus, the greater the possibility of interception of a fast ball (or kick).

Release of lateral line (Throw-in) - for field players. The player who has this bonus will make postings sideline farther and more accurately. The player receiving the ball must have the bonus to work properly.

Leader (leader) - infielders and guarda-redes/goleiros - Acts as a moral support to the team, the higher the bonus, the easier it will push the team to victory. If their morale is higher than the rest of the team, others will be influenced by it and the morale of the team increases, it is low, then there is no change.

Game Head (Head Game) - for players in the field - the higher the value of the bonus, the more likely to head for goal or pass to head successful.

Playmaker - for outfield players - Players who have this bonus will hold greater precision passing, and also increases the opportunities arise assists and passes that unbalance the defensive team.

High Pass - for infielders - The higher the bonus, the more likely that the player with the bonus get good results with their passes. It is especially important at this junction.

Penalties - infielders and guarda-redes/goleiros - Increases the likelihood of success of the shoot out (fielder) or defense of penalty (goalkeeper).

Kick Goal (From the Gate) - Guarda-redes/goleiros - The higher the bonus, the farther the guarda-redes/goleiro able to kick the ball.

One to one - Guarda-redes/goleiros - The higher the bonus, the greater the chances of success of the goalkeeper in one-to-1 situations.

Universal - infielders - Reduces the penalty on the placement of a player out of position (incorrect).
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