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> Half Time Break, a manager's task
kent5
post Oct 4 2009, 02:46 AM
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i hope soon we will be allowed to change/adjust our settings before we start the 2nd half of the game..

sometime when our players got injured no substitutions are made even if players are available in the box, i experienced playing with only 7 players in the 2nd half though i still manage for a draw, a one minute break will do..thanks.
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Mutt
post Oct 4 2009, 03:40 AM
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Well you see, users are complaining already that the 10 minutes before each game is too long for settings, if you add more time in at half time I fear an uproar.

Well you see, users are complaining already that the 10 minutes before each game is too long for settings, if you add more time in at half time I fear an uproar.


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LipeRJ
post Oct 6 2009, 05:39 AM
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(Mutt @ Oct 4 2009, 03:40 AM) *

Well you see, users are complaining already that the 10 minutes before each game is too long for settings, if you add more time in at half time I fear an uproar.

Well you see, users are complaining already that the 10 minutes before each game is too long for settings, if you add more time in at half time I fear an uproar.

Sometimes 10 minutes looks like too much, but we must think about others that need to work while playing. It is a fair time.

About 2nd half changes... I always saw manager games with halftime breaks, and was astonished because this one dont have it. Indeed i learned to play without it. If we have players on the bench, the game do the substitution with someone of same position. We can set substitutions, before the game starts. I think half time would be a bad idea, for the admins the simulation system would have to be set twice as first and second half, and to wait one more minute is a crazy idea. I think this game is unique and we have an alternative to not have half time breaks.


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