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DannyS
post Oct 14 2009, 11:36 AM
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Don't you think that the revenue you can get for selling tickets it's too low? I think it's missing a zero on it's tale... Strange that you can get under 20 money for about 200 spectators per game...
Taking into account that you cannot apply a non-stop play strategy and games oscilate from Guest to Home, it's too little regarding other costs, such as building costs or specialist hiring costs.
Any thoughts? unsure.gif
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Gunners82
post Oct 14 2009, 03:34 PM
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QUOTE(DannyS @ Oct 14 2009, 11:36 AM) *

Don't you think that the revenue you can get for selling tickets it's too low? I think it's missing a zero on it's tale... Strange that you can get under 20 money for about 200 spectators per game...
Taking into account that you cannot apply a non-stop play strategy and games oscilate from Guest to Home, it's too little regarding other costs, such as building costs or specialist hiring costs.
Any thoughts? unsure.gif


revenue from ticket sales a bit because of the capacity of the stadium a little too, because it should be added that the stadium capacity the more revenue than games spectators at Home
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DannyS
post Oct 14 2009, 04:00 PM
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QUOTE(Gunners82 @ Oct 14 2009, 03:34 PM) *

revenue from ticket sales a bit because of the capacity of the stadium a little too, because it should be added that the stadium capacity the more revenue than games spectators at Home


I'm not doubting that Gunners82, but it's too little money to think about... perhaps with bigger stadiums the revenue is more consistent, but for little fellows like me there's no much to do...
If this game wants to emulate reality, then the developers must take into consideration that selling tickets could get a healthy revenue for the club.
As it is now, the only chance for level 0, 1 or 2 players which don't have access to the transfer market is to use the Bet system. Feeling lucky anyone? rolleyes.gif
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Javier
post Oct 14 2009, 04:05 PM
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I think the price is right. It will be unrealistic to earn too much. Everyone starts small smile.gif

You can't expect revenue from each home match to supplement your fund for purchasing one player or build a new structure.


Javier
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LipeRJ
post Oct 15 2009, 12:28 AM
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80.000 maximum capacity = 8.000 revenue, it is a fair amount of money.
Its is 10% of the number of espectators.


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Presunto
post Oct 15 2009, 05:15 AM
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QUOTE(LipeRJ @ Oct 15 2009, 12:28 AM) *

80.000 maximum capacity = 8.000 revenue, it is a fair amount of money.
Its is 10% of the number of espectators.


Sorry, but I have to disagree. The fair thing to do would be making the price of the ticket at least one buck. So the number of people at the game would be the same as the income. Anywhere in the world the money you get is bigger than the number of people watching the game. This way the players would actually spend money to expand the stadium.

Cheers,
Presunto
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Javier
post Oct 15 2009, 11:07 AM
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QUOTE(Presunto @ Oct 15 2009, 12:15 PM) *

Sorry, but I have to disagree. The fair thing to do would be making the price of the ticket at least one buck. So the number of people at the game would be the same as the income. Anywhere in the world the money you get is bigger than the number of people watching the game. This way the players would actually spend money to expand the stadium.

Cheers,
Presunto


It's all about ratio. The game can be changed to $1 per seat and the construction of one seat with simply increase by x10 as well. And the valuation of the players will x10. And the buildings will x10. And the staffs will x10. And it goes on..


Javier
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callzeke
post Oct 15 2009, 04:31 PM
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Good example of price increase is Gladiators.ru - another game by Nekki (where somebody asked to increase something)

Prices shoot up so high, that players could no longer afford to build anything - 60-75% of players left the game.
Ghost game compared to what it used to be.
Would you like to have same happened here?

Be content and enjoy what you have, for change is good (but not all the time).


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